Next Practice in Resourcing Personalisation - Invicta Grammar School |
Creative technologies
The project is aimed at exploring the creative potential and application of these devices in and out of the classroom in an attempt to discover new ways in which they can be used by students to demonstrate their learning. Rather than teachers experimenting with the technology, the aim is for students themselves to take ownership of their learning by designing the projects and assessment criteria. Following careful consideration of the planned learning outcomes, students will select the appropriate technological tools from a special gadget box. Emphasis will be placed on accessing higher order thinking through students taking ownership of choice of appropriate tools (gadgets) to use demonstrate their learning. The goal of this task is to discover uses of technology that encourage higher-order thought, encourage students to consider the ways in which they learn, and to explore new and challenging applications of these facilities, exploiting their full creative potential.
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